|A new generation of gaming?|
Maybe just lazy generic scriptwriting now, it could have something to do with the fact the most of the games have these 'Creative Directors' who are mostly, if not all, women. I suspect they don't even particularly like gaming. They just play 'casually' and in their free time fight the patriarchy.
It seems that all games now have to have a mandatory LGBT character, a female lead and a female villain too.
They don't do a good job at directing anything, they just hang around and force developers to do shit jobs on these games. Just look at their faces, they all clearly have a biased view of what they like and they couldn't get hired in anything actually related to gaming, so they just mess up a perfectly good system, Lara Croft... Pants, do you see where I am going with this.
Mass Effect: Andromeda got a trans NPC. The first words out of it were "I AM TRANS!" ....WTF!? why is that even necessary? They changed it later when they realised that everyone does not live in their little bubble.
That's the problem, it's virtue signalling, in Hollywood, Silicon Valley, and now even in the Gaming Industry. This is not happening organically, this is being forced on the industry and on us gamers.
|WTF!?..... no wonder|
"America is done, it's...it's done now"
I can't even find any more good decent playable game anymore. Everything seems like a movie now, these days we have movie-games, where the whole game is a movie and you need to pick the right answers to advance, WTF!?!?!?
Where's the hack and slash mindless madness of THE GRIND? The whole point of playing a game in the good old days was the Grind. The experience of achieving a seemingly impossible victory was all a gamer ever lived for. That's why games were addictive, particularly to the boys.
The developers have been told that the so-called 'new' audience does not 'like' the grind and would prefer an easier more emotional 'experience'.
There are no more action-games only 'experience-games' where they pull at your heartstrings more than they let you shoot things.
At a point, you get tired of this, you get exhausted. I don't need an emotional roller coaster every freaking time I load up.
I need some mindless grinding ; ) after a hard day of work.
One good thing out of this may be that games would become less and less addictive, and maybe that's a good thing. Maybe not getting attached to a game too much is a good thing. Maybe accidentally, we just put a stake through the heart of the gaming vampire that was sucking the blood out of our kids.
I predict that if we keep going down this way, games would lose their ability to addict people to it like they used to, no more week long binges, no more cosplay, no more skipping school to play video games....I'm being too hopeful.
Kids will find something else to waste time with.
You can really see this in the growing genre of MOBA and Battle Royale style games where competition, teamwork and the mindless quick grind is still what is attracting players. Some games are having daily millions of players online at a time. There is no emotional roller coaster, it's full of glitches and each game is timed, and the gamers really enjoy playing and leave happy.
There's no social message, there's no forced rewriting of history (Battlefield V....i'm so mad at you)
Fortnight is a perfect example. Everyone plays, both the new-breed and the old dogs because it's just mindlessly fun and entertaining.
"The basic attraction of video games never change, things just get added to it..."